Visual Novel As A Media for Building Character in Education
(The Role of Literature and Media Character education)
Lilik Untari, Nur Asiyah, Novianni Anggraini
Fakultas Ilmu Tarbiyah dan Keguruan, IAIN Surakarta
Visual novel is a digital novel which is not just for reading but also for playing. It is a combination of a novel and a computer game. The game consists of text, anime-style background and soundtrack music. It is usually a simulation of events. In playing the game, the player should choose the action that brings consequences in actors’ life. This research was a CAR conducted in letters department IAIN Surakarta. The objective was to build students’ character by applying Islamic value in students’ daily life through visual novel. The students were asked to work in groups to create a visual novel in which the story represented moral teaching taken from Islamic norm. The works were then played by other groups and they were given questioners. The result showed that in producing the digital novel, the students were able to apply the intrinsic structures of a novel while exploring the Islamic norm by providing consequences for a choice. Thus, they can understand the right value. From the questioners it was known that the students understood easier the moral teaching and had the willing to apply in real life.
Keywords: Visual novel, Islamic value, character building
(The Role of Literature and Media Character education)
Lilik Untari, Nur Asiyah, Novianni Anggraini
Fakultas Ilmu Tarbiyah dan Keguruan, IAIN Surakarta
Visual novel is a digital novel which is not just for reading but also for playing. It is a combination of a novel and a computer game. The game consists of text, anime-style background and soundtrack music. It is usually a simulation of events. In playing the game, the player should choose the action that brings consequences in actors’ life. This research was a CAR conducted in letters department IAIN Surakarta. The objective was to build students’ character by applying Islamic value in students’ daily life through visual novel. The students were asked to work in groups to create a visual novel in which the story represented moral teaching taken from Islamic norm. The works were then played by other groups and they were given questioners. The result showed that in producing the digital novel, the students were able to apply the intrinsic structures of a novel while exploring the Islamic norm by providing consequences for a choice. Thus, they can understand the right value. From the questioners it was known that the students understood easier the moral teaching and had the willing to apply in real life.
Keywords: Visual novel, Islamic value, character building
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